EVENT IT ENGINEER — ESL FACEIT GROUP

I build networks,
software & hardware.

I'm Jubaleth. I work in Event IT at ESL FACEIT Group, helping build and run the infrastructure behind live esports. Outside work, I spend far too much time on networks, software, AI models, PCBs and whatever else has found its way onto the bench.

NETWORKINGAUTOMATIONCLOUDHARDWARE
~/jubaleth/now
$ whoami
jubaleth
$ cat role.txt
Event IT @ ESL FACEIT Group
$ stack --list
Linux · BGP · Python · Rust · Cloud · AI/ML · PCB
$ building
SkyeEngine // AI, WIP
status: online
EWC//IEM//DREAMHACK//BGP//ANSIBLE//DHCP//MONITORING//CLOUD//PCB//3D PRINTING//UNREAL ENGINE 5//EWC//IEM//DREAMHACK//BGP//ANSIBLE//DHCP//MONITORING//CLOUD//PCB//3D PRINTING//UNREAL ENGINE 5//EWC//IEM//DREAMHACK//BGP//ANSIBLE//DHCP//MONITORING//CLOUD//PCB//3D PRINTING//UNREAL ENGINE 5//EWC//IEM//DREAMHACK//BGP//ANSIBLE//DHCP//MONITORING//CLOUD//PCB//3D PRINTING//UNREAL ENGINE 5//
// WHAT I DO

What I work on

Most of what I work on falls somewhere in here.

// FEATURED — THE DAY JOB

Event IT @
ESL FACEIT Group

From the network up, our team keeps live esports running. On-site that means hauling in the gear, deploying it, pulling fiber and running the network through the show — effectively being the event's ISP. It stays hands-on no matter what; automation is what lets us keep pace when everything changes mid-event.

Network Engineering
Software Development
Systems Automation
Live Event Networking

"I automate what I can — DHCP leases for every piece of gear, monitoring, cloud, whatever we need. It never fully runs itself, but it's what keeps us fast when things change."

ON-SITE & REMOTE: EWCIEMDreamHack+ remote
About the event work
IEM Cologne Major 2026 arena stage with crowd, broadcast lighting and trophy installation.
Photo: Adela Sznajder / ESL FACEIT Group IEM Cologne Major 2026
// CURRENT WORK

What I'm building now

These are the projects currently taking up most of my free time.

01 ACTIVE DEVELOPMENT
SURVIVAL FACTORY RPG

Ashes of the Unbound

A post-apocalyptic factory RPG where gravity, lighting, persistence and multiplayer all have to survive a journey between worlds.

UNREAL ENGINE 5C++SPACEFLIGHT
Explore the development record
02 ACTIVE DEVELOPMENT
MULTI-AGENT DEVELOPMENT

SkyeEngine Code

The desktop control plane I built to coordinate coding agents, review, durable work and crash recovery without becoming the message bus myself.

RUSTTAURIVUEAI AGENTS
Follow the project
03 ACTIVE
MODEL-BUILDING ENGINE

SkyeEngine

The reusable tooling I use to turn raw conversations into generated, reviewed and trainable model data.

PYTHONRUSTAI/ML
About SkyeEngine
04 NETWORK VERIFIED
DISTRIBUTED SYSTEMS

SkyeEngine Fabric

A secure overlay connecting model workers, storage, inference services and tools which may be spread across several providers.

RUSTMTLS10K CLIENTS
Read about the Fabric tests
05 ARBITRATION
CHARACTER MODEL

GLaDOS 3.0

The current attempt to teach a 120B model to reason, code and use tools without forgetting that she is supposed to be GLaDOS.

120B MODELCORPUSTOOL USE
About GLaDOS
06 OPERATING
NETWORK INFRASTRUCTURE

HubN

A private network with independently operated ASNs, plus its Registry, BGP tooling, DNSSEC, certificates, RPKI and rather more reconciliation code than I expected when I started it.

RUSTBGPRPKI
About HubN
// THE TOOLKIT

What I use to build things

Networking

BGP, VPNs and many hours spent finding out where the packet actually went.

Systems & Cloud

Debian, Linux, service management, cloud infrastructure and monitoring that explains what changed.

Automation

Ansible and friends, from DHCP leases to complete deployment pipelines.

Programming

Python & C++ for years; Rust more recently.

AI / ML

Model training, data generation, tool use and a lot of evaluation.

Hardware & Making

Circuit and PCB design, 3D printing, machine builds and the measuring tools that settle arguments.