Projects
The software, networks and machines I keep coming back to. Projects are the ongoing bodies of work; the individual systems and machines they produce live in Builds.
Ashes of the Unbound
A post-apocalyptic survival factory RPG built across a planetary system in Unreal Engine 5.
SkyeEngine
The reusable data, inference, judging, repair and training tools I built while working on GLaDOS.
SkyeEngine Fabric
The secure execution plane connecting workers, storage, inference services and tools across machines and providers.
GLaDOS 3.0
My current attempt to build a useful, tool-capable 120B GLaDOS model.
SkyeEngine Code
The desktop control plane I use to coordinate coding agents, review, durable work and recovery.
HubN
A private network for BGP, DNSSEC, certificates, RPKI and the software needed to keep them in agreement.
OctoPrint
I volunteer on the infrastructure behind the OctoPrint community's forum, Discord and IRC spaces.
Pick and Place Machine
A component-placement machine built by converting a HyperCube 3D printer and driving it with OpenPnP.