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Ashes of the Unbound Decision 1 minute read

Scars Are Currency

Damage history, appearance, social consequence and magical power can share one accumulating system instead of four disconnected meters.

Scars are intended to accumulate rather than disappear at the next heal. They are vital history, visible character change, something NPCs can react to and a spendable source for magic.

That overlap is the interesting part. A player choosing power is also choosing what becomes visible and what history remains on the character. A survival consequence can later become capability without ceasing to be a consequence.

The implementation still needs careful limits—the concept would collapse if scars became just another renewable mana bar—but the durable rule is that one history should drive all four readings.