// THE WORKBENCH

Builds

Things I've built over the years — each one a single system or machine, usually made within or alongside one of the ongoing Projects. Some are finished; several probably never will be.

AotU Gameplay Systems GAME SYSTEMS / TOOLING
ACTIVE DEVELOPMENT2026—

AotU Gameplay Systems

The modular gameplay and content-authoring stack behind Ashes of the Unbound, spanning stats, survival, combat, quests, factories, progression and fourteen editor domains.

UNREAL ENGINE 5C++EDITOR TOOLS
AotU Dedicated Server MULTIPLAYER / PERSISTENCE
SERVER FOUNDATION2026—

AotU Dedicated Server

Server-authoritative persistence with durable EOS identity, encrypted connections, per-player state and a separate Tauri administration application.

DEDICATED SERVEREOSAES-GCM
EvidenceRunner DEVELOPER TOOLING
DOGFOOD VERIFIED2026

EvidenceRunner

An editor-only recipe runner that turns repeatable diagnostic states into hashed artifacts with manifests, provenance and file-backed completion checks.

UNREAL EDITORTESTINGPROVENANCE
Pick and Place Machine MACHINE BUILD
WORKSHOP PROJECTONGOING

Pick and Place Machine

My component-placement machine, built by converting an unfinished HyperCube frame and driving it with OpenPnP.

OPENPNPMARLINMOTION CONTROL
250 Racer FPV
FLIGHT ARCHIVE2018

250 Racer

A compact FPV racer which went through several frame revisions, camera mounts and a fair amount of crashing.

FPVRADIOCARBON
Big Quad FPV
BUILD ARCHIVE2018

Big Quad

My larger multirotor build, including the various motor, ESC and propeller changes I tried along the way.

FPVPOWERTRAINFIELD TEST
// PHOTO ARCHIVE

The old gallery is still here

The build index adds context; the original albums keep the close-ups, half-finished states and field photos.

Open gallery