STATUS SNAPSHOT

Now.

What I'm actively building, what moved recently, and what is waiting for me to come back to it.

// THE SHORT VERSION

Ashes of the Unbound is the game I'm trying to make. SkyeEngine Code grew out of the way I coordinate development work. SkyeEngine and GLaDOS share the model-building pipeline, while HubN and KNET supply a steady stream of real infrastructure problems to solve.

01 / CURRENT FOCUSIN MOTION

Current projects

These four projects share tooling, infrastructure and ideas, so I keep them together in the order they currently fit.

01
GAME DEVELOPMENT

Ashes of the Unbound

ACTIVE DEVELOPMENT

I'm building the survival factory RPG's foundations across gameplay plugins, dedicated persistence, gravity-relative movement, celestial lighting and repeatable evidence tooling.

NEXT MOVE

Continue the planetary-systems work and close the unresolved first-connection SkyLight investigation without mistaking a useful diagnostic intervention for a fix.

02
AGENT WORKFLOW

SkyeEngine Code

ACTIVE DEVELOPMENT

I'm refining the desktop workflow I use to coordinate coding agents, preserve review state and recover interrupted work without letting chat become the source of truth.

NEXT MOVE

Keep dogfooding it against real development, especially the boundaries between contract changes, holds, retries, recovered work and decisions which still need a human.

03
MODEL DEVELOPMENT

SkyeEngine + GLaDOS 3.0

THREE-WAY ANALYSIS

I'm moving reusable generation, evaluation, repair and training mechanics into SkyeEngine while GLaDOS keeps the identity, policy and model-specific decisions which should not be generalized away.

NEXT MOVE

Freeze and arbitrate the measured three-judge disagreement set, finish the human and rework lanes, and certify the corpus before committing to another expensive 120B training run.

04
NETWORK INFRASTRUCTURE

HubN + KNET

OPERATING + ITERATING

The peering workflow runs through a four-platform router lab while Registry, DNS, RPKI and Looking Glass state reconcile around it. KNET is the routed substrate underneath, including the queues, overlays and monitoring which reveal when the neat model meets an untidy link.

NEXT MOVE

Keep the peering generator, router lab and deployed policy in step as the network changes, and keep making failures observable enough to diagnose without guesswork.

02 / RECENT MOVEMENTEVIDENCE

Recent progress

Finished investigations, decisions and write-ups from the last few weeks.

03 / LOWER TEMPERATURENOT ABANDONED

Off the active bench

These have not been disowned or quietly declared finished. They're simply not competing for this week's attention.

THE LONGER RECORDEverything else lives in the archive