The second version of SkyeEngine Code could launch agents, route requests and show their replies. It still learned most of what it knew by watching rows appear in somebody else’s message database and guessing what those …
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The first proper test of SkyeEngine Code was not building SkyeEngine Code. It was trying to understand why the first connection to an Ashes of the Unbound server could capture a different sky from the second.
By then the …
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The awkward part of using several coding agents was not opening several terminals. It was me sitting between them, copying one answer into another window and trying to remember which session had seen which piece of the …
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