What Belongs in SkyeEngine
How I decide whether code belongs in the engine or in the GLaDOS project.
Continue readingHow I decide whether code belongs in the engine or in the GLaDOS project.
Continue readingTen messages are easy to understand until some of them contain reasoning, tools and several assistant turns.
Continue readingThe second version of SkyeEngine Code could launch agents, route requests and show their replies. It still learned most of what it knew by watching rows appear in somebody else’s message database and guessing what those …
Continue readingI started Ashes of the Unbound as a survival factory RPG. By the middle of April, the project already looked less like a single game and more like a small operating system whose processes happened to include combat, …
Continue readingPersistence became an explicit, versioned protocol instead of a reflection pass over whatever objects happened to exist.
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