Saving a player at planetary scale is not the same as saving a transform.
By 13–14 May, Ashes of the Unbound had dedicated-server persistence and a hierarchy of celestial coordinate frames. Joining those systems exposed …
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The difficult rendering investigations in Ashes of the Unbound all began to follow the same choreography: load a state, apply a diagnostic mode, wait for the world to settle, capture a screenshot, write down what changed …
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On 9 May, Selene’s night side went black. Not artistically dark. Gone.
The failure appeared while testing celestial occlusion in Ashes of the Unbound. The expected Aetheria contribution vanished even though the source …
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Night on a moon is not simply “the sun light is off.” Aetheria hangs above Selene and contributes light of its own. Selene is visible from Aetheria. Each body must illuminate the other, shadow itself and pass through …
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The Solvren setting contains four planets and nine moons. Putting those objects into one ordinary Unreal coordinate space would force a choice between astronomical scale and useful local precision. Ashes of the Unbound …
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Most character code gets to assume that down means negative Z. Ashes of the Unbound lost that luxury as soon as a character needed to stand on a spherical world.
On a planet or moon, down points toward the local body’s …
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