It’s been a while since I’ve written a proper project update. Far too long, really. I haven’t been idle, though. Over the last few days I’ve put an honestly unreasonable amount of work into SkyeEngine, GLaDOS, and the …
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How I decide whether code belongs in the engine or in the GLaDOS project.
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Ask GLaDOS-14B enough questions and she will eventually tell you that something is quaint.
Actually, “eventually” is doing heroic work in that sentence.
The archived 14B evaluation dump contains 84,826 generations from …
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Before GLaDOS-14B, I trained three versioned builds of an 8B model based on a DeepSeek distill. Those smaller models established nearly everything the larger one would later amplify, both good and bad.
The NAS archive …
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SkyeEngine wasn’t the original project. I wanted to teach a model to be GLaDOS, which initially sounded like a prompt and fine-tuning problem.
After the first few hundred generations, I needed to keep track of where the …
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