It’s been a while since I’ve written a proper project update. Far too long, really. I haven’t been idle, though. Over the last few days I’ve put an honestly unreasonable amount of work into SkyeEngine, GLaDOS, and the …
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SkyeEngine wasn’t the original project. I wanted to teach a model to be GLaDOS, which initially sounded like a prompt and fine-tuning problem.
After the first few hundred generations, I needed to keep track of where the …
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SkyeEngine started with the scripts I wrote while training GLaDOS. They worked, but far too much of the process depended on filenames, shell history and me remembering what I had run. That was manageable for the first …
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