Most character code gets to assume that down means negative Z. Ashes of the Unbound lost that luxury as soon as a character needed to stand on a spherical world.
On a planet or moon, down points toward the local body’s …
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The early Ashes of the Unbound interfaces could expose systems, but they did not yet belong to the same world. During 20–22 April I built the first shared UI language: a weathered-arcane presentation that could sit …
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I started Ashes of the Unbound as a survival factory RPG. By the middle of April, the project already looked less like a single game and more like a small operating system whose processes happened to include combat, …
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Ashes of the Unbound is a post-apocalyptic survival factory RPG set after the collapse of the Binding: a system built to suppress humanity’s magical evolution. The world did not end cleanly. It fractured, magic became …
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