A single-player save can pretend the local process is the whole truth. A persistent multiplayer game cannot. The moment Ashes of the Unbound gained a dedicated server, every convenient assumption about identity, …
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I started Ashes of the Unbound as a survival factory RPG. By the middle of April, the project already looked less like a single game and more like a small operating system whose processes happened to include combat, …
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Ask GLaDOS-14B enough questions and she will eventually tell you that something is quaint.
Actually, “eventually” is doing heroic work in that sentence.
The archived 14B evaluation dump contains 84,826 generations from …
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Before GLaDOS-14B, I trained three versioned builds of an 8B model based on a DeepSeek distill. Those smaller models established nearly everything the larger one would later amplify, both good and bad.
The NAS archive …
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SkyeEngine wasn’t the original project. I wanted to teach a model to be GLaDOS, which initially sounded like a prompt and fine-tuning problem.
After the first few hundred generations, I needed to keep track of where the …
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Got to playing with Owncast over the weekend and found that it’s actually a nice alternative to big-name streaming services. It actually doesn’t cost as much as I had expected to run, and the content is served via a …
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