On 9 May, Selene’s night side went black. Not artistically dark. Gone.
The failure appeared while testing celestial occlusion in Ashes of the Unbound. The expected Aetheria contribution vanished even though the source …
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Night on a moon is not simply “the sun light is off.” Aetheria hangs above Selene and contributes light of its own. Selene is visible from Aetheria. Each body must illuminate the other, shadow itself and pass through …
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The awkward part of using several coding agents was not opening several terminals. It was me sitting between them, copying one answer into another window and trying to remember which session had seen which piece of the …
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The Solvren setting contains four planets and nine moons. Putting those objects into one ordinary Unreal coordinate space would force a choice between astronomical scale and useful local precision. Ashes of the Unbound …
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Most character code gets to assume that down means negative Z. Ashes of the Unbound lost that luxury as soon as a character needed to stand on a spherical world.
On a planet or moon, down points toward the local body’s …
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The early Ashes of the Unbound interfaces could expose systems, but they did not yet belong to the same world. During 20–22 April I built the first shared UI language: a weathered-arcane presentation that could sit …
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